//==============================================================================
// servant of oceanus_anim.txt
//==============================================================================

//==============================================================================
define HealGlow
{
   set hotspot
   {
      version
      {
         Visualparticle special N Valkyrie HealGlow
      }
   }
}

//==============================================================================
define HealRing
{
   set hotspot
   {
      version
      {
         Visualparticle special N Valkyrie HealRing
      }
   }
}

//==============================================================================
define mistbodyA
{
   set hotspot
   {
      version
      {
         Visualparticle sfx X Servant Body Spray
      }
   }
}

//==============================================================================
define mistbodyB
{
   set hotspot
   {
      version
      {
         Visualparticle sfx X Servant Body Stray
      }
   }
}

//==============================================================================
define wakewalk
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla walk
      }
   }
}

//==============================================================================
define rippleattack
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla attack
      }
   }
}

//==============================================================================
define rippledeath
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla Death
      }
   }
}

//==============================================================================
define rippleidle
{
   set hotspot
   {
      version
      {
         Visualparticle Special G Scylla Idle
      }
   }
}


//==============================================================================
define greekbirthSFX
{
   set hotspot
   {
      version
      {
         VisualParticle SFX X Myth Unit Birth Effect
      }
   }
}

//==============================================================================
anim Birth
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Servant of Oceanus_birthA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.27 false ShipDeathSplash checkVisible 
//-- end auto generated section
				connect HOTSPOT greekbirthSFX hotspot
				connect ATTACHPOINT mistbodyA hotspot
         }
      }
   }
}

//==============================================================================
anim Idle
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Servant of Oceanus_idleA
				connect hotspot rippleidle hotspot
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
         }
      }
   }
}

//==============================================================================
anim Attack
{
	SetSelector
	{
		set hotspot
		{
			version
			{
				Visual MU X Servant of Oceanus_attackA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag Attack 0.50 true   
            tag GenericSound 0.60 true   
//-- end auto generated section
				connect hotspot rippleattack hotspot
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
			}
		}
	}
}

//==============================================================================
anim Walk
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Servant of Oceanus_walkA
				connect hotspot wakewalk hotspot
				connect ATTACHPOINT mistbodyA hotspot
				connect ATTACHPOINT mistbodyB hotspot
         }
      }
   }
}

//==============================================================================
anim Bored
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Servant of Oceanus_boredA
				connect hotspot rippleidle hotspot
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
         }
      }
   }
}

//==============================================================================
anim Death
{
   SetSelector
   {
      set hotspot
      {
         version
         {
			Visual MU X Servant of Oceanus_deathA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.29 false ShipDeathSplash checkVisible 
//-- end auto generated section
			connect hotspot rippledeath hotspot
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
         }
      }
   }
}

//==============================================================================
anim Heal
{
   SetSelector
   {
      set hotspot
      {
         version
         {
            Visual MU X Servant of Oceanus_healA
//-- auto generated by the bang animation tool
//-- do not hand edit these values
            tag SpecificSoundSet 0.32 false Heal checkVisible 
//-- end auto generated section
				Connect NECK HealRing hotspot
				Connect FACE HealGlow hotspot
				connect ATTACHPOINT mistbodyA hotspot
				//connect ATTACHPOINT mistbodyB hotspot
         }
      }
	}
}